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Aminet 30
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Aminet 30 (1999)(Schatztruhe)[!][Apr 1999].iso
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HammyTown.lha
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14.room
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Text File
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1997-08-18
|
2KB
|
62 lines
/*
/* Room script for GRAAL - Room 14.
/*
/* UPDATE: scroll_frames[;normal_frames]
/*
UPDATE: 3;1
/* SECTION: section_no
/*
SECTION: 1
/* BG_IFF: file
/*
BG_IFF: 14BG.iff
/* START_POS: startpos_no;image;x;y;L|M|R;floor_no
/*
START_POS: 1;11;160;118;R;1
START_POS: 2;$800E;312;114;L;1
/* FLOOR: floor_no;x1;y1;x2;y2;floormaps
/*
FLOOR: 1;134;81;319;118;1-1
/* PATH: path_no;floor1;floor2;px1;py1;px2;py2;{more_points} (This statement is optional)
/* EXIT: exit_no;x1;y1;x2;y2;x;y;description (This statement is optional)
/* 1 -> Mountain, 2->Perimeter, 3 is not actually a proper exit.
EXIT: 1;107;107;210;118;158;117;Mountain
EXIT: 2;289;62;319;118;312;106;Perimeter
EXIT: 3;95;36;193;82; ; ;Airfield Entrance
/* CLPART: file (This statement is optional)
/* ROOMBOBS: number;start_bob;x1;y1;w;h;x-offset;hotspot (This statement is optional)
/* STATIC: bob;image;x;y (This statement is optional)
/* ANIM: bob;image;anim_ch;anim;x;y (This statement is optional)
/* ROOMOBJ: obj;name;room;VIS|NVIS;bob;image;x;y;cx;cy;cimage;prep;PICK|NPICK;anim_ch;verb;icon;LOW|MID|HIGH;types;w1;w2;w3 (This statement is optional)
/* DACT: {cond|comm}
/*
DACT: LIGHTS ON
DACT: IFRF 1=0;SAY This looks interesting!;SETRF 1=1;EXIT
/* LINE: dlg;line_no;sentence1;sentence2| ;{cond} (This statement is optional)
/* LACT: dlg;line_no;{cond|comm} (This statement is optional)
/* ACTION: verb_no;{cond|comm} (This statement is optional)
ACTION: 0;IFOBJ 1;MEXIT;GOTO 13,2
ACTION: 0;IFOBJ 2;MEXIT;GOTO 15,1
ACTION: 0;IFOBJ 3;MEXIT;SAY I can't get in this way. The gate is locked and I can't be bothered to climb over the fence.;EXIT
/* Last comment just for fun but not!